Same as always, really. Welcome to Formables Expanded! Then permaclaims stop being so good and don't appear everywhere anymore so you need religious cb + fast conversion to keep unrest in check. The base is 3. Europa Universalis IV. Point generation goes only up to 150. So for Russia IMHO the best is Economic+Quality. The extra siege pip and military tech reduction are great to have. Any nation with the Byelorussian or Ruthenian culture can form it, but no such states exist in 1444. Information, Frequently Asked You can have short lighting wars against them with good seige pips and bankrupt them. Try to come out with 4k to 5k manpower to spare after this war. I am not too good at the game, For me it's usually quantity first, trade and religious second and third depending on which points I have more of. It's so good as Russia, literally infinite manpower. Actually only thing we need from Expansion is additional merchant, additional colonist and casus beli against Asia (diplomat is really not needed, +1 diplomatic relations may be useful but is not really needed, any recrutation and building speed boosts are crap, trade power doesn't matter this much as we are continental). Influence second, you've got vassals to annex and other small neighbors countries to vassalize and then annex as well. Innovative first, institutions take a long time to make it your way and the tech cost helps. Early game- Icon of St. Michael for more manpower recovery and discipline. You must log in or register to reply here. You dont even need Alaska, Siberia is enough, trust me. Offensive is better as a second mil idea. A capital not of a mighty territorial empire, but of a compact and concentrated state that can still use gold and favors to influence neighbors and rivals. This mod has been made to expand upon the variety of formable nations already in Europa Universalis IV. Beating the Ottomans in a war? I also stabbed up once. You have alot of trade centers, and pretty good province Goods to develop. Make sure you have a small stack of army next to them before you declare). Ming will want to white peace after a while. Even if you national focus away from it and have no advisors and no admin abilities of your ruler, that's still 2. There are only 2 things holding you back, one is the limited manpower you start with and second are alliances. The rest is whichever you like. Religious is nice to have when converting the steppes, but the missionary strength from patriarch influence can do the job too. The trick was to rush ideas ASAP to get the great Russian national ideas. Influence too early. You can have an absolutely bonkers production income with Russia. This is an unofficial video, not endorsed by Paradox Interactive.The following DLC is used in this series:Eu4 1.32 Origins leviathan Emperor DLC, Dharma, Rule Britannia, Cradle of Civilization, Third Rome, Mandate of Heaven, Rights of Man, Mare Nostrum, The Cossacks, Common Sense, El Dorado, Art of War, Res Publica, Wealth of Nations, and Conquest of Paradise.#eu4 #eu4origins #eu4muscovy #eu4russia #eu4guide #eu4building #eu4playingwide And my leaders haven't been bad either. How to get more power projection? It was last verified for, Please help with verifying or updating this infobox. New comments cannot be posted and votes cannot be cast. What about +5% Morale and +10% Siege ability? Valve Corporation. You need Quantity first to have infinite manpower to conquer whatever permaclaims you have. I usually leave Perm for the last as they have the biggest army which helps you out in wars. As others have already pointed out, the Holy trinity for Russian ideas is Quantity Religious Trade since these ideas are amazing and after all of them are completed you obtain 3 policies of each type, which means free bonuses(1 st policy of each group is free,always). Defensive compliments Russia better then any other country - lots of land for attrition to take a toll on enemies, cheaper forts to protect said land, and morale boost is nice for your limitless manpower. Press J to jump to the feed. Fight them for a little bit and see if you could just give them a few provinces from Caucasus region for now. Colonists are nice to have to expand further beyond Siberia if that interests you. Create an account to follow your favorite communities and start taking part in conversations. If you are extremely lucky, you will find a nation that borders Ming and isnt a tributary yet. This will require a lot of diplo points. Not a native-English speaker, so pardon my english. Due to the way ruler stats are calculated, it gives a 5/8 (62.5%) chance of getting a 6 ruler. The 100% MP boost is gone since ages. Quality for military buffs. The loyalty is a product of liberty desire and . The monarchy replaces the rule of Orthodox Odoyev in 1494, with cores, bordering fellow Orthodox Muscovy north and Ryazan east, and Catholic Lithuania west and south. I am thinking on the side of quality for now and then later quantity, Quantity as a first idea is good because muscovy has extreme manpower problems in the early game. Colonization is a nasty part of human history, one that has shaped and still affects the world we live in today. You will need to siege down all of Sweden and the fort in Denmark. I'm just wondering about actual strategies in sp for Russia/Muscovy. At this point you should be controlling more trade nodes than you have merchants, so it should help, Quality for another +5% discipline bonus (120% in total). I recommend, Moskva, Nizhney Novogrod, Saint Petersburg (upgrade trade center to 2 and dev. Is +10% Morale a bad policy? What is the best army composition? Russia have gold and also very, very big production. If you want a military group go for quantity. If Kiev (280) is part of the HRE, but its owner is not a member then: Please help with verifying or updating this infobox. Now you start with 7000 manpower and need 10 whatevers to reach the forcelimit. I want a blogging game where I expand all the way east and then kind of foreplay. It is more viable and basically necessary in MP. Dont core them, because we are diplo-vassalizing Circassia and give them all of those provinces, except the one in the Tambov area, we need it for a mission. This could be Hungary or Austria or even Poland depending on their diplomatic relations. JavaScript is disabled. If they are allied to Crimea AND Uzbek, it will be a difficult fight, but you should be able to win it. Should the Order fail in this duty, we can take their place and usher in a new era of prosperity and Prussian discipline. It would beimpossible to unlock Administrative ideas for me. "Siberian Frontier" national idea. Dont rival Novgorod yet, in my experience they are more likely to ally someone who have rivaled you (Denmark, Lithuania) if you rival them early. Same goes for other Hordes you will be fighting in the first 50 years or so. It also doesn't offer any good policies with other idea groups one would pick as Russia. The solution is to have two separate groups of armies for both regions. That said, you can't really go wrong with the bonuses they provide. Now a new and arrogant city of the north is on the rise. The author of this thread has indicated that this post answers the original topic. I don't understand the point of eco here. Consecrate metropolitans (you can do this in 3 states). I like Trade ideas here as Russian provinces arent the most valuable. Get level 1 advisors. Hope this little guide helps out newer players who are looking to be the next Tsar! Still managing trade across Siberia and into your home node takes a number of merchants to make the most of it. Heres what I recommend-. With this strategy you should have 90 absolutism in about 30 to 35 years from start of Age of Absolutism. Always has worked, probably always will. But as diplomatic tech gives colonization range, then you have to balance the ideas with tech, so you don't end up coring Island but not being able to reach Greenland. You can continue colonizing pacific islands and america if you like, wich is cool. It draws in the petty states around it and its ruler envisions a new Rus'. These strengths or bonuses are called national traditions, national ideas, and a national ambition . The last is for any other country with Prussian, Saxon or Pomeranian culture, representing another German country taking the path that Brandenburg did historically. I don't see how anything else would be better. Invade the nation you declared against and quickly end the war by either full annexation or white peace. Take the Russian ideas, they are better than Muscovys. But trully agree about eco, it might be usefull for a noob as first isea and quality second, but with time it's become totally useless. Religious helps with stability and deus vult is op. Swap out influence with trade imo. Dont feed them too much land though. The CB alone is worth the whole idea group. Russia and Quantity? Khorasan is one of the nations I like making as March. At any rate, I'd recommend religious second, as you said. Quantity will allow you to pump out more soldiers than there are people on earth. Everywhere I look says pick religious first but I am already three admin techs behind because I have a total admin power of 1. Like an eastern power probably. Ottomans are THE hardest enemy you will face playing as Muscovy/Russia. Permanent claims on most of Eastern Europe and North Asia. Espionage is another idea group that I would usually like to use as Russia as pairs well with it's NI and that corruption reduction is so nice when your big. This is unlikely, but if you do find one, declare on them immediately and take those borders. Once a united Russia unlocks its second national idea, it may establish a Siberian Frontier colony in any empty province with a direct land connection to its capital passing through non-colony provinces. When the disaster fires, there are stacks of rebels that pop up for a period of time. It will take 2 more wars to finish off Novgorod. Don't stress out. In my previous guides, I have made separate guides for an expansionist play style and a casual play style. Note that the latter two decisions will elevate the nation to kingdom rank and will consequently make it leave the Holy Roman Empire unless it is an elector. Sprint through Samarkand to India, then crush the world. Plus it's another manpower boost. Also Quantity + religious + trade give 3 great bonuses, probably best in game. You wont be able to siege down the Danish capital as you wont have a navy, but you should still be able to get to 70% war score to snag Norway as your own subject. Prussia has three unique government reforms, Prussian Monarchy for monarchies, Stratocratic Administration for republics, and Militaristic Divine State for theocracies. Is this supposed to be a WC? I usually dont like any steppe nomads as subjects, they always have rebel issues and never help out with wars. A Rus' centered in Moscow and not Kiev.However us Ruthenians will not go silent into the pages of history. Improve with Pskov, as you cant RM them. Keep the center of trades for yourself though. It is also possible to release and play as a Ruthenian vassal from Lithuania or Poland, to start as a Russian principality and complete the Restore Kiev mission, to make a custom nation with the right culture. Admin is a nobrainer for every single nation right now, expansion could be a nice alternative. Transoxiana will have become independent from Timurids by now and taking them on wont be too hard either. Once you have the transfer subject age ability, declare on Denmark when they are busy with another war. This was even nerfed, the Ghazi idea used to give +50% recovery speed. 197. For countries with Ruthenian or Byelorussian primary culture. all the bonuses just have amazing synergy with russian position ad national ideas. All rights reserved. Focus it and get a decent advisor. Also probably pick eco a bit earlier so you can atleast dev somewhat. Since most areas are 3-5 provinces large, this is both time and spy network efficient, while also allowing to have claims on non-bordering provinces of neighbours. 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